Sunday, July 3, 2016

Darkfall: New Dawn has now officially launched

Darkfall: New Dawn has now officially launched

 

Greetings denizens of Agon,

Today we have opened the gates of our InDev server. Darkfall: New Dawn has now officially launched.
It will remain free to try out for the next three weeks.

You may register for an account here.
If you already had a forum account, you only need to login.

This is a soft-release and there will be some progression kept for the final server. We are going with this hybrid method because we want InDev to be fun and engaging for players, but we cannot allow the results of dupes or exploits to persist forever. It will last for 6 to 9 months as a "season" would in other games.

Besides some issues with our account management system and a 30 minute roll back during the afternoon, we are happy to report that launch went much smoother than anticipated. Our servers, both bandwidth and hardware wise are not even sweating, and players should have a great time.
We're happy with the current situation, and hope to have addressed all outstanding issues before the week end.

Our launch has started with what we have called Patch 1, which contains the first steps on the road to solve Darkfall's shortcomings.
We even took the luxury to test our patching procedure to do our first hotfix with patch 1.1 during the evening.

 

 

For all of you that have played, we hope you had a great time. For those who have not played yet, see you soon in game!

Here are the patch notes:


Patch 1.1:

  • The client persistence files now have a backup file in the same directory. Should reduce the corruption and need to delete it.

  • We should have fixed the jump bug that kept people stuck to the ground.

  • Updated the Journal interface to not allow gold to purchase meditation points and to remove traces of the old attribute perks.

  • Added some starting r10 gear in the backpack of new players to have them spread faster.

  • Minor tweaks and fixes.


Patch 1.0:

Alignment and anti grind:

  • Set leveling speed at x10.

  • Added meditation rewards to all quests, so that they give a minimum of 400mp.

  • Removed gold purchase of meditation points.

  • Quest rewards proportional to duration as a blue player and alignment, up to 220%.

  • Remove passive resistance skills.

  • Existing global cooldowns changed to become shared cooldowns.

  • Disabled old-titles and old-title quests.

  • Removed redundant skills and make their effects baseline:

    •  Acrobatics

    • Crouch walk

    • Diving

    • Jump

    • Rest

    • Riding

    • Run

    • Sprint

    • Survivalist

    • Swimming

    • Spotter

  • Removed redundant skills, with reworked attributes/statistic curves:

    • Clever

    • Fleet

    • Ingenious

    • Muscular

    • Nimble

    • Pack Mule:

    • Perseverance

    • Sturdy

    • Tireless

    • Toughness

    • Esoteric

  • Unlock regeneration skills for new characters:

    • Endurance

    • Fitness

    • Focus

  • Diminishing returns on Health, Stamina and Mana.

  • Adapted attribute buffs/debuffs to diminishing returns.

Interface:

  • Improved default bindings.

  • Improved default interface layout.

  • Introduction of the Weapons bar.

  • Introduction of the new vital stats window.

  • Auto-sprint.

  • One button press 1 handed + shield.

  • Default abilities for weapons bar slots and default weapons for hotbar slots.

  • Trying to use a melee ability with a different type of weapon will switch to the appropriate ability if known by the character.

  • Hotbar auto switch, auto cast and auto revert to previous weapon combination.

  • Give default weapons and hotbar default bind to all characters at creation.

  • Give a skiner in a new character's back pack and place it on default weapons bar layout.

  • Rebound lean left and lean right to alt+mouse click.

  • Save gui persistence more often to avoid losing it in a crash.

  • Selecting an equipped item when already equipped no longer unequips it

Virtual World:

  • Removed clan teleportation chambers from the game.

  • Removed bindstone_recall and house_recall from the game.

  • Buff racial skills impacting health and mana to give 20 points instead of 5 points.

Movement:

  • Buffed strafing speed to be equivalent to mahirim huntspeed lvl 60. lvl 120 for Mahirims themselves.

  • Fall damage when at 1hp now carry over to stamina. Once reaching 1 to both hp and stamina, character is Knocked down.

  • Jumping when moving at high velocity will cost more stamina.

  • Prevent consuming stamina when pressing jump while already in the air.

  • Made archery jump shooting and water shooting baseline.

  • Made magic jump shot baseline.

Misc:

  • Deactivate PostProcessing effect in Video options by default.

  • Lobby launches game automatically in full screen and largest resolution.

  • Disable small text location on screen by default.

  • Activated show FPS option by default.

  • Click OK closes option windows

No comments:

Post a Comment