Sunday, July 3, 2016

Camelot Unchained Producer's Letter June 2016

 

 

Camelot Unchained Producer's Letter June 2016

Hey folks, next month, instead of an Updates section, Mark is planning to start doing a full State of the Game article in the opening of the newsletter! It’s something he came up with originally for Dark Age of Camelot, unabashedly ripped off from our country’s State of the Union addresses. It’s going to be yet another important way for him and us as a studio to give you the open and honest communication that we always strive for.

This month, big strides were made in the re-work of the ability system that is so core to our game. Code has been written and even more has been purged, for a trimmer, sleeker, and far far better ability system, one specifically made for Camelot Unchained. I know Mark and Ben are looking forward to adding abilities, and to hooking up our in-house animation system down the line. You can expect some videos to come out eventually as that gets put together piece by piece, and in the right way for this game. More on all of these topics can be found later on in the newsletter!

We also announced that we’ve added four new programmers to the ranks! As part of that, we’re opening a small satellite studio in Seattle, and we’re very excited. More programmers means we’re smiling, and as they have all hit the ground running and are showing their talents, things are definitely looking up. More smiles all round! And, by the way, Mark is still interviewing additional programmers as well!

A lot of work, testing, and perhaps on Charles’ and Tim’s part, blood and sweat have gone into our “Reward Tier” gifting system, which is finishing up testing. A lot of testing! Both the studio and some of our Backers have been beating on this, and by the time the next newsletter swings around, we hope to be able to write that it’s up and running. Thanks to all the Backers who have been so helpful and so patient, especially patient, during this process.

In addition to all of that, there have been updates to terrain, materials and lighting, sound events, and lots lots more. Check out our User Stories or the State of the Build with Cory later in this newsletter for details! 

http://us5.campaign-archive1.com/?u=2b70fd18d895dd960141bac55&id=f5b5423037&e=[UNIQID] 

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