H1Z1: On Death You Will Now Rise as a Zombie
H1Z1: On Death You Will Now Rise as a Zombie
Hey everyone!
It’s been a while since I posted one of these. Although I do
apologize for the extended dry period, I do want to clarify my update
cadence going forward. As you noticed last update, our current build was
on the Test Server for a good amount of time. This supports our general
philosophy that publishes remain on test until they reach a quality
level we are comfortable with. I know some of you are thinking, “Yea,
there were still bugs in that publish”. Fact is, H1Z1 has been
receiving a lot of changes under the hood and we just adopted some of
the combat improvements from KOTK which we feel are relevant to JS. This
includes many bug fixes and performance adjustments. As much as we
would love to avoid a single issue, as soon as we publish an update to
the masses, issues tend to show themselves more rapidly. We are happy
that we could turn a lot of these around quickly and we want to thank
all of you who helped us out by reporting issues.
Moving forward, you can expect an official updated from me AFTER we
do a live publish. This way, you get the new stuff and you see what’s
coming next. Pretty straightforward!
So, what’s happen in development?
As usual, no guarantees for release date of the following topics.
They’ll go live when they’re ready and they will hit the Test Server
first!
Weapon enhancement recipes
You’ll now be able to kill rare zombies to find prototype weapon
parts. You’ll combine these prototype parts with normal weapons to
discover a recipe. The newly crafted weapon will have special abilities
and stats. They will also have finite lifetime and cannot be repaired.
So, save these for a “Special” occasion.
Here’s an example of what you can expect:
![](https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/117/041.png?v=1.0)
Upon death
You player will now rise as a zombie. So you or your friends will
have to….um….kill you again to get your stuff back. Should be fun!
Boss zombie experimentation
I don’t want to spill the beans too much on this one. As we continue
growing Just Survive, we’re always looking for ways to introduce new
play loops into the game. Having boss encounters plays well with many
of the things we want to do going forward. So, don’t be surprised if you
run across a more vicious situation sometime soon. And you thought
bears were scary! Hah!
Survival Score Servers:
We’re putting together another server ruleset. This one is designed around the notion of “How well did I survive?”
It’s going to work something like this:
A few designated servers will be on an auto wipe system. Every XX
weeks (1, 2 or 3 possibly) the world will end. The server will wipe
itself and give a final score to each player. This score is accumulated
and displayed in the UI as you are playing. You’ll get points for things
like zombie kills, recipe discovery... Etc. Think of it as a more
advanced version of the death screen when it presents your end stats.
Past scores will be available for some undetermined length of time also.
We are still designing and working out the kinks with this one and
you can expect to play it on the Test Server first to provide your own
feedback. Expect to hear more about this in the future.
Limited Base Building
Couple fixes:
The Villas are being opened for base building
Campfires, torches and flares are no longer restricted from the rule
Sorry Krakow players….we missed you in the rule update. You are getting the rule also.
Exploiters
We are fully aware of the current exploits going on. We do not speak
publically regarding steps being taken when dealing with this sort of
thing. But I will say, if you are caught exploiting, you will be
banned. Please pass it along.
Loot
For a long time now, loot has been in a state which wasn’t on par
with a survival experience. We’ve read all your posts; we’ve gone
invisible and observed many players. We’ve checked high, low and medium
pop servers. We spoke to many players live in chat.
I’m sorry if we’ve given you the easy life in the past but times need
to change a bit. In a nutshell, the current loot drop rates are
intended. Building a base was never intended to be a simple task btw…
That’s all I have for now.
Peace out and see you all in game!
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