Camelot Unchained Producer's Letter June 2016
Camelot Unchained Producer's Letter June 2016
Hey folks, next month, instead of an Updates section, Mark is planning
to start doing a full State of the Game article in the opening of the
newsletter! It’s something he came up with originally for Dark Age of Camelot,
unabashedly ripped off from our country’s State of the Union addresses.
It’s going to be yet another important way for him and us as a studio
to give you the open and honest communication that we always strive
for.
This month, big strides were made in the re-work of the ability system
that is so core to our game. Code has been written and even more has
been purged, for a trimmer, sleeker, and far far better ability system,
one specifically made for Camelot Unchained. I know
Mark and Ben are looking forward to adding abilities, and to hooking up
our in-house animation system down the line. You can expect some videos
to come out eventually as that gets put together piece by piece, and in
the right way for this game. More on all of these topics can be found
later on in the newsletter!
We also announced that we’ve added four new programmers to the ranks!
As part of that, we’re opening a small satellite studio in Seattle, and
we’re very excited. More programmers means we’re smiling, and as they
have all hit the ground running and are showing their talents, things
are definitely looking up. More smiles all round! And, by the way, Mark
is still interviewing additional programmers as well!
A lot of work, testing, and perhaps on Charles’ and Tim’s part, blood
and sweat have gone into our “Reward Tier” gifting system, which is
finishing up testing. A lot of testing! Both the studio and some of our
Backers have been beating on this, and by the time the next newsletter
swings around, we hope to be able to write that it’s up and
running. Thanks to all the Backers who have been so helpful and so
patient, especially patient, during this process.
In addition to all of that, there have been updates to terrain,
materials and lighting, sound events, and lots lots more. Check out our User Stories or the State of the Build with Cory later in this newsletter for details!
No comments:
Post a Comment